Digital Workshop - Fall 2025
Technical blog of skills learned in Unreal Engine
- Blueprint is Unreal Engine's visual scripting language
- Store blueprint in "VisualScripting" folder in content browser
- Blueprints can be created in Create Basic Asset > Blueprint Class
- Components contains the visual elements of a blueprint object
- Event Graph is the main space to script the functions of a blueprint
- Events can be strung together between execution pins to make an execution chain
- Blueprints must be compiled and must exist in a scene to execute
- Visual objects can have a duration parameter
- Emitters and systems can create particle effects
- Return value can be modified with nodes (like offset) that have Target pins to change parameters
- Delay and other nodes can be added inline with the execution chain
- Chain connections can be straightened with [q]
- Double click to add reroute node to a link for visual organization
- Components can be dragged onto the event graph to make a "handle" node that enables scripting of its properties
- Components can be given parent/child hierarchies
- [Alt+RightDrag] to zoom event graph